All augments

Deep Freeze

Every third turn, three pieces on each side are frozen in place.

Three pieces per side are chosen at the start of the turn and cannot move for that turn. Frozen pieces still defend and can still be captured. Kings can be frozen, which can turn a check into a loss.

Category
Midgame
Rarity
3
Runs on
Standard

Stars set how often an augment shows up, not how strong it is. Rare ones swing the game, and that is the point.

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