Disarm
Every sixth turn, one piece on each side loses the ability to capture.
The disarmed piece still moves, still gives check and still defends. It simply cannot take anything for four plies. Kings are never disarmed, because a king that cannot capture can be sealed in with no way out. Both sides are disarmed on the same turn.
- Category
- Midgame
- Rarity
- 3
- Runs on
- Standard
Stars set how often an augment shows up, not how strong it is. Rare ones swing the game, and that is the point.
See it on the board
Dashed squares hold a piece this rule is acting on right now.
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