High Ground
You also win the moment your king reaches the four centre squares.
The hill is d4, d5, e4 and e5. This is an extra win condition, not a replacement: checkmate still ends the game the usual way. Your king has to survive the walk, and stepping into check is still illegal.
- Category
- Rules
- Rarity
- 2.5
- Runs on
- King of the Hill
Stars set how often an augment shows up, not how strong it is. Rare ones swing the game, and that is the point.
See it on the board
This position looks ordinary, and that is the point: under this rule the game can end here in a way it would not in ordinary chess.
Loading the position.