All augments

Inertia

Queens, rooks and bishops cannot move just one square.

Sliding pieces have to commit to real distance, so nudging a bishop out of the way is no longer possible. Short defensive shuffles disappear and long lines matter more. Knights, pawns and kings are unaffected.

Category
Rules
Rarity
3
Runs on
Standard

Stars set how often an augment shows up, not how strong it is. Rare ones swing the game, and that is the point.

See it on the board

Dashed squares are where the legal moves differ from ordinary chess. Click one.

Loading the position.

Play this augment